Destiny 2 Season of the Deep: All Seasonal Weapons & God Rolls

Destiny 2 Season of the Deep added many new seasonal weapons for players to collect, including weapons earned across all activities, from missions and activities out in the system to Crucible, Gambit, and even Dungeons. Not all rolls of these weapons are created equal, so we’ve put together tables for each set of Destiny 2 Season 21: Season of the Deep weapons and the god rolls players should seek out if they’re serious about making the most of this season’s arsenal.

Related: Destiny 2: Season of the Deep End Date, Story & New Weapons

Contents

All Seasonal Weapons & God Rolls in Destiny 2 Season of the Deep (Season 21)

Screenshot by Gamepur

The following tables contain every seasonal weapon added to Destiny 2 with Season of the Deep. Next to the weapon’s name and stats is the optimal god roll that we’ve found to be useful for each one.

Seasonal Weapons & God Rolls for Destiny 2 Season of the Deep (Season 21)

The table below lists every Destiny 2 seasonal weapon that players can earn as drops from the seasonal activity in Season of the Deep.

Weapon Name Stats God Roll
targeted-redaction-hand-cannon-destiny-2-season-of-the-deep
Targeted Redaction
Hand Cannon
Impact: 92
Range: 71
Stability: 15
Handling: 21
Reload Speed: 25
Aim Assistance: 60
Zoom: 14
Airborne Effectiveness: 15
Rounds per Minute: 120
Magazine: 8
Recoil Direction: 99
Full Bore: Increases Range, decreases Stability and Handling Speed.
Alloy Magazine: Faster reloads when the magazine is empty.
Outlaw: Precision kills greatly decrease reload time.
Harmony: Targeted Redaction’s performance and weapon damage is increased for a short time by getting final blows with other weapons.
Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance.
a-distant-pull-sniper-rifle-destiny-2-season-of-the-deep
A Distant Pull
Sniper Rifle
Impact: 55
Range: 55
Stability: 26
Handling: 60
Reload Speed: 56
Aim Assistance: 72
Zoom: 35
Airborne Effectiveness: 3
Rounds per Minute: 140
Magazine: 6
Recoil Direction: 58
Full Bore: Increases Range, decreases Stability and Handling Speed.
Steady Rounds: Increases Stability and Airborne Effectiveness, decreases Range.
Keep Away: Increased Accuracy, Reload, and Range when there are no combatants in close proximity.
Headstone: Spawn Stasist crystals where enemies died upon precision final blows.
Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance.
rapacious-appetite-submachine-gun-destiny-2
Rapacious Appetite
Submachine Gun
Impact: 22
Range: 64
Stability: 0
Handling: 48
Reload Speed: 22
Aim Assistance: 27
Zoom: 14
Airborne Effectiveness: 18
Rounds per Minute: 750
Magazine: 26
Recoil Direction: 94
Full Bore: Increases Range, decreases Stability and Handling Speed.
Armor-Piercing Rounds: Increases Range and causes bullets to overpenetrate on targets.
Well-Rounded: Bonus granted to Stability, Handling, and Range based on stacks produced by throwing a grenade or hitting enemies with charged melee attacks. Using a Super grants full stacks to bonuses.
Cascade Point: Increases Rapacious Appetite’s rate of fire upon repeated precision hits or final blows with another weapon.
Unsated Hunger: Targeted Redaction’s Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance.
Until Its Return
Shotgun
TBA TBA
different-times-season-of-the-deep-weapon-god-roll-destiny-2
Different Times
Pulse Rifle
Impact: 23
Range: 33
Stability: 42
Handling: 28
Reload Speed: 28
Aim Assistance: 75
Zoom: 17
Airborne Effectiveness: 18
Rounds per Minute: 540
Magazine: 33
Recoil Direction: 82
Arrowhead Brake: Increases Recoil Control and Handling Speed.
Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounce off of hard surfaces.
Stats for All: Hitting three separate targets will increase Different Times’ Handling, Reload Speed, Stability, and Range for a moderate period of time.
Headseeker: Body shots with Different Times increase its precision damage and aim for a short time. Body shots landed while the perk is active reset the timer.
Unsated Hunger: Targeted Different Times’ Reload Speed, Stability, and Handing are increased when no abilities have full charge. Swords have increased charge rate and guard resistance.
thin-precipice-sword-god-roll-destiny-2-season-of-the-deep
Thin Precipice
Sword
Impact: 61
Swing Speed: 40
Charge Rate: 20
Guard Resistance: 50
Guard Efficiency: 50
Guard Endurance: 50
Ammo Capacity: 60
Tempered Edge: Increased Sword damage and ammo capacity.
Enduring Guard: Sword Guard Efficiency and Endurance increased.
Unrelenting: Killing targets rapidly triggers health regeneration. Guardian and powerful combatant kills count as more than one kill.
Unsated Hunger: Thin Precipice gains increased Guard Resistance and Charge Rate.
Age-Old Bond
Auto Rifle
TBA TBA
spare-rations-destiny-2-season-of-the-deep-hand-cannon
Spare Rations
Hand Cannon
Impact: 84
Range: 47
Stability: 47
Handling: 61
Reload Speed: 56
Aim Assistance: 83
Zoom: 14
Airborne Effectiveness: 10
Rounds per Minute: 140
Magazine: 14
Recoil Direction: 10
Extended Barrel: Increases Range and Recoil control, decreases Handling Speed.
Alloy Magazine: Faster reloads when the magazine is empty.
Subsistence: Defeating enemies partially reloads the magazine.
Kill Clip: Gain increased damage when reloading after a kill.
Disaster Plan: Increases Spare Ration’s flinch resistance and Range until the next shot is taken after picking up ammo.
Nation of Beasts
Hand Cannon
TBA TBA
Epochal Integration
Hand Cannon
TBA TBA
Transfiguration
Scout Rifle
TBA TBA
outlast-pulse-rifle-destiny-2-season-of-the-deep-god-roll
Outlast
Pulse Rifle
Impact: 23
Range: 45
Stability: 32
Handling: 17
Reload Speed: 25
Aim Assistance: 78
Zoom: 17
Airborne Effectiveness: 10
Rounds per Minute: 540
Magazine: 39
Recoil Direction: 60
Full Bore: Increases Range, decreases Stability and Handling Speed.
Appended Mag: Increases Outlast’s magazine size.
Stats for All: Hitting three separate targets will increase Outlast’s Handling, Reload Speed, Stability, and Range for a moderate period of time.
Opening Shot: The first shot from a magazine has boosted Accuracy and Range.
Disaster Plan: Increases Outlast’s flinch resistance and Range until the next shot is taken after picking up ammo.
Chattering Bone
Pulse Rifle
TBA TBA
Bug-Out Bag
Submachine Gun
TBA TBA
last-man-standing-shotgun-god-roll-destiny-2-season-of-the-deep
Last Man Standing
Shotgun
Impact: 80
Range: 41
Stability: 24
Handling: 25
Reload Speed: 42
Aim Assistance: 26
Zoom: 12
Airborne Effectiveness: 2
Rounds per Minute: 55
Magazine: 5
Recoil Direction: 47
Smoothbore: Reduces projectile speed while increasing Range.
Assault Mag: Increases Stability and Rate of Fire.
Compulsive Reloader: Last Man Standing gains increased Reload Speed when reloaded close to a full magazine.
Discord: Getting final blows with other weapons give Last Man Standing increases speed for aiming down sights, Airborne Effectiveness, and Accuracy for a short time. While Discord is active, final blows refund ammo.
Disaster Plan: Increases Last Man Standing’s flinch resistance and Range until the next shot is taken after picking up ammo.
The Supremacy
Sniper Rifle
TBA TBA
last-foray-destiny-2-sniper-rifle-from-season-of-the-deep
Last Foray
Sniper Rifle
Impact: 90
Range: 84
Stability: 32
Handling: 17
Reload Speed: 37
Aim Assistance: 43
Zoom: 55
Airborne Effectiveness: 3
Rounds per Minute: 72
Magazine: 4
Recoil Direction: 85
Extended Barrel: Increases Range and Recoil control, decreases Handling Speed.
Tactical Mag: Increases Stability, Reload Speed, and Magazine Size.
Lead From Gold: Picking up Heavy Ammo also grants ammo for Last Foray.
Rangefinder: Aiming with Last Foray increases its effective Range and Zoom magnification.
Field-Tested: Defeating targets or dealing damage with Last Foray gradually increases Stability, Range, Reload Speed, and Handling.
sole-survivor-god-roll-destiny-2-season-of-the-deep
Sole Survivor
Sniper Rifle
Impact: 70
Range: 55
Stability: 36
Handling: 32
Reload Speed: 24
Aim Assistance: 51
Zoom: 40
Airborne Effectiveness: 12
Rounds per Minute: 90
Magazine: 5
Recoil Direction: 90
Extended Barrel: Increases Range and Recoil control, decreases Handling Speed.
Flared Magwell: Increases Stability and Reload Speed.
Outlaw: Precision kills greatly decrease reload time.
Eye of the Storm: Sole Survivor becomes more accurate and gains a boost to handling the lower a player’s health gets.
Disaster Plan: Increases Sole Survivor’s flinch resistance and Range until the next shot is taken after picking up ammo.
Tyranny of Heaven
Combat Bow
TBA TBA
Techeun Force
Fusion Rifle
TBA TBA
Apex Predator
Rocket Launcher
TBA TBA
last-rite-scout-rifle-destiny-2-season-of-the-deep
Last Rite
Scout Rifle
(Ritual Weapon for Season of the Deep)
Impact: 100
Range: 70
Stability: 27
Handling: 53
Reload Speed: 51
Aim Assistance: 51
Zoom: 18
Airborne Effectiveness: 13
Rounds per Minute: 120
Magazine: 14
Recoil Direction: 78
Full Bore: Increases Range, decreases Stability and Handling Speed.
Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounce off of hard surfaces.
Reconstruction: Last Rite slowly reloads itself over time up to double its magazine capacity.
Opening Shot: The first shot from a magazine has boosted Accuracy and Range.
Vanguard’s Vindication: Final blows with Last Rite grant a small amount of health.

Crucible Weapons & God Rolls for Destiny 2 Season of the Deep (Season 21)

This table contains every Destiny 2 Crucible weapon and god rolls for them that we’ve found in Season of the Deep. These weapons can only be obtained from Crucible activities or the Crucible vendor, except for Last Rite, for which we’ve included the Crucible god roll.

Weapon Name Stats God Roll
last-rite-scout-rifle-destiny-2-season-of-the-deep
Last Rite
Scout Rifle
(Ritual Weapon for Season of the Deep)
Impact: 100
Range: 70
Stability: 27
Handling: 53
Reload Speed: 51
Aim Assistance: 51
Zoom: 18
Airborne Effectiveness: 13
Rounds per Minute: 120
Magazine: 14
Recoil Direction: 78
Full Bore: Increases Range, decreases Stability and Handling Speed.
Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounds off of hard surfaces.
Reconstruction: Last Rite slowly reloads itself over time up to double its magazine capacity.
Opening Shot: The first shot from a magazine has boosted Accuracy and Range.
Gun and Run: Gain bonus sprint speed by rapidly defeating opponents with Last Rite. Powerful combatants, high-value targets, and Guardians grant this bonus faster.
randy's-throwing-knife-scout-rifle-destiny-2-season-of-the-deep
Randy’s Throwing Knife
Scout Rifle
Impact: 45
Range: 23
Stability: 49
Handling: 16
Reload Speed: 8
Aim Assistance: 63
Zoom: 20
Airborne Effectiveness: 20
Rounds per Minute: 260
Magazine: 19
Recoil Direction: 69
Smallbore: Increases Range and Stability.
Armor-Piercing Rounds: Slightly increases Range, deals extra damage to shields, and overpenetrates targets.
Shot Swap: Build charges with final blows that allow players to swap and stow Randy’s Throwing Knife much faster.
Focused Fury: Randy’s Throwing Knife gains bonus damage when half the magazine is dealt as precision damage. Stowing or reloading resets the count.
One Quiet Moment: Randy’s Throwing Knife gains increased reload speed when out of combat.
Glissando-47
Scout Rifle
TBA TBA
Pressurized Precision
Fusion Rifle
TBA TBA
Unexpected Resurgence
Glaive
TBA TBA

Gambit Weapons & God Rolls for Destiny 2 Season of the Deep (Season 21)

Players can find all the Destiny 2 seasonal weapons for Season of the Deep and their god rolls in the following table. We’ve also included the Ritual Weapon for Season 21, Last Rite, with its Gambit god roll.

Weapon Name Stats God Roll
laser-painter-linear-fusion-rifle-destiny-2-season-of-the-deep-god-roll
Laser Painter
Linear Fusion Rifle
Impact: 40
Range: 34
Stability: 43
Handling: 33
Reload Speed: 5
Aim Assistance: 63
Zoom: 25
Airborne Effectiveness: 10
Rounds per Minute: 526
Magazine: 6
Recoil Direction: 100
Arrowhead Brake: Increases Recoil Control and Handling Speed.
Particle Repeater: Increases Stability.
Fragile Focus: Until a player’s shield is destroyed, Laser Painter has bonus range. Once the shield has regenerated to full strength, the bonus returns.
Vorpal Weapon: Laser Painter has increased damage against vehicles, bosses, and Guardians using their Supers.
Veist Stinger: Damaging an enemy with Laser Painter has a small chance to reload its magazine and increase movement speed while aiming down sights.
just-in-case-sword-destiny-2-season-of-the-deep
Just in Case
Sword
Impact: 64
Swing Speed: 40
Charge Rate: 20
Guard Resistance: 100
Guard Efficiency: 100
Guard Endurance: 0
Ammo Capacity: 62
Honed Edge: Increases Sword damage and Impact.
Enduring Guard: Sword Guard Efficiency and Endurance increased.
Tireless Blade: Gain Sword ammo for every other powerful Sword kill.
Whirlwind Blade: Rapid strikes with Just in Case increase its damage for a short duration. Guarding ends the effect.
Disaster Plan: Just in Case gains a large boost to Sword Charge.
Old Sterling
Auto Rifle
TBA TBA
Combined Action
Hand Cannon
TBA TBA
last-rite-scout-rifle-destiny-2-season-of-the-deep
Last Rite
Scout Rifle
(Ritual Weapon for Season of the Deep)
Impact: 100
Range: 70
Stability: 27
Handling: 53
Reload Speed: 51
Aim Assistance: 51
Zoom: 18
Airborne Effectiveness: 13
Rounds per Minute: 120
Magazine: 14
Recoil Direction: 78
Full Bore: Increases Range, decreases Stability and Handling Speed.
Ricochet Rounds: Increases Stability and Range. Rounds have a slight chance to bounds off of hard surfaces.
Reconstruction: Last Rite slowly reloads itself over time up to double its magazine capacity.
Opening Shot: The first shot from a magazine has boosted Accuracy and Range.
One Quiet Moment: Increased Reload Speed when out of combat.

Ghosts of the Deep Dungeon Weapons & God Rolls for Season of the Deep (Season 21)

Ghost of the Deep launched on May 26, and we’re still working on finding the best weapons from the Dungeon to add to this list. When we find them, we’ll add the god rolls here for all players to use.

Weapon Name Stats God Roll
New Pacific Epitaph
Grenade Launcher
TBA TBA
No Survivors
Submachine Gun
TBA TBA
Greasy Luck
Glaive
TBA TBA
Cold Comfort
Rocket Launcher
TBA TBA


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